Maybe Small Arms Blast Markers cause units to save on a D12 and Heavy weapons cause you to save on a D6? Which means if your save is a 7+ then heavy weapons just punch through your armor. We do know that there are at least 3 different types of weapons : Small Arms, Heavy and Melee. Again, Blast Markers will be different types and that could influence the type of die you need to roll to save vs those markers. We still don’t know if a Intercessor’s Save is a 6+ on a D6 or D12 – from Abaddon’s Dark Destiny, we know that D12 armor saves are a thing – just not all the time (except for Abaddon, obviously). Maybe the Damage Markers are what you use to track that? It is in the name after-all.īy subscribing you agree to our Terms of Use and Privacy Policy. Then, at the end of the turn when you resolve damage, those Blast Markers are either saved via Armor saves or they are converted into damage. It sounds like units get hit and accumulate Blast Markers. This is another new item that has been hinted at with the previews from Chaos Marines.
Perhaps the Blast Markers are like Apoc’s AP system.
But I have a feeling the size will indicate the type of armor save you’ll need to make. How many sizes? And what do they each mean? No idea. New Details EmergeĪpparently, there are at least two types of Blast Markers – thanks to Abaddon’s Dark Destiny Rule we now know that Blast Markers come in different sizes. Combining that info with the hints dropped about Space Marines, the Apoc overview from the Devs, and other hints, we are getting a solid picture of things to come. The Chaos Space Marine Previewhad a lot of really valuable information.
Games Workshop is slowly revealing how the rules and sequences of Apocalypse work.